What I did at Quiet
Platform scaling, monetization integrations, and export pipelines for web and mobile distribution
At Quiet, we buy games, make them go viral, enhance them with new features, and export them to multiple platforms, and I was part of that, here is what I did:
- I have been working on exporting and maintaining our projects with millions of users to more users.
Hoop World
Magic Finger
Golf Orbit
Fast Ball
- I exported the project to multiple websites, including CrazyGames, GameDistribution, GamePix, Plyades, Poki, and Google Play Pass, while solving all the requested feedback from each store depending on their needs.
- I integrated IAP purchases and subscriptions for Google Play and the App Store.
- I worked on A/B tests and remote configurations to optimize performance.
- I integrated additional ad solutions, such as PlayGap besides other mediation solutions.
- I developed packages and tools for the team to enable faster implementation.
- We significantly boosted the project’s revenue through these efforts.